Animation Projects

Req 3 — Create Your Animations

3.

With your counselor’s approval, choose two animation techniques and do the following for each:

  1. Plan your animation using thumbnail sketches and/or layout drawings either on paper or using an animation software program.
  2. Create the animation.
  3. Share your animations with your counselor. Explain how you created each one, and discuss any improvements that could be made.

Choosing Your Two Techniques

This requirement asks you to create two separate animations, each using a different technique. The idea is to experience more than one way to animate. Here are some techniques to consider:

Flipbook Animation

A flipbook is the simplest form of animation — and one of the most satisfying. Draw a slightly different picture on each page of a small pad of paper, then flip through the pages rapidly. The drawings come alive in your hands.

Stop-Motion Animation

Set up a camera (your phone works perfectly), arrange objects in a scene, take a photo, move the objects slightly, and take another photo. String the photos together into a video. Clay, LEGO bricks, action figures, paper cutouts, and even food all work as subjects.

2D Digital Animation

Use free software to draw frames on a computer or tablet. Programs like Pencil2D, Krita, or the online tool FlipAnim let you draw each frame, add color, and play back your animation instantly.

Whiteboard Animation

Draw on a whiteboard or chalkboard, photograph each stage, and erase/add elements between shots. This technique is popular for explainer videos and educational content.

Paper Cutout Animation

Cut out shapes from paper — characters, backgrounds, props — and move them around on a flat surface while photographing each position. This is a form of stop-motion, but it is flat (2D) and often faster to produce.

A workspace showing the tools for different animation techniques: a flipbook with a pencil, a smartphone on a tripod aimed at LEGO figures, a tablet displaying Pencil2D software, and paper cutout shapes arranged on a table

Step 1: Plan Your Animation

Before you draw or shoot a single frame, plan. Professional animators spend a large portion of their time on planning because it prevents costly mistakes later.

Thumbnail Sketches

Thumbnail sketches are small, rough drawings that map out the key moments of your animation. They do not need to be pretty — they are a thinking tool.

Thumbnail Planning

For each of your two animations
  • Decide on a subject: What will your animation show? (A ball bouncing, a character waving, a flower growing, a logo appearing)
  • Sketch the key poses: Draw the starting position, the major actions, and the ending position.
  • Number your thumbnails: Put them in order so you have a clear sequence.
  • Add notes: Write timing ideas (“hold this pose for 5 frames”) or action notes (“arms swing up here”).
  • Show your plan to your counselor: Get approval before you start creating.

Layout Drawings

If your animation has a background or a scene with multiple elements, a layout drawing shows where everything goes. Think of it as a map of your animated world — where the character stands, where the camera focuses, and what the background looks like.

Step 2: Create Your Animation

With your plan approved, it is time to bring your drawings to life. Here are some universal tips that apply to any technique:

Step 3: Share and Discuss

When you present your animations to your counselor, be ready to explain:

Free Tools to Get Started

Pencil2D — Free 2D Animation Software
FlipAnim — Make Flipbook Animations Online A free browser-based tool for creating simple flipbook-style animations. No download required.
How to Make a Flipbook

With two animations under your belt, you have experienced the creative process firsthand. Next, you will look at how professionals do it every day.