
Competitive Gaming Merit Badge β Complete Digital Resource Guide
https://merit-badge.university/merit-badges/competitive-gaming/guide/
Introduction & Overview
Overview
Competitive gaming and esports have transformed interactive media into a global ecosystem combining high-stakes teamwork, strategic planning, and cutting-edge technology. Earning the Competitive Gaming merit badge will guide you through the history of video games, online digital citizenship, healthy balance, hardware customization, and real-world career pathways in the gaming industry.
Whether you enjoy casual multiplayer matches with friends or follow professional esports leagues, this guide prepares you to bring Scout valuesβcourtesy, sportsmanship, and leadershipβinto every digital arena.
Then and Now
Then
In 1958, physicist William Higinbotham created Tennis for Two on an analog computer oscilloscope to entertain visitors at Brookhaven National Laboratory. Early arcade classics like Pong (1972) and Space Invaders (1978) sparked the first local high-score competitions, leading to the legendary 1980 Space Invaders Championship hosted by Atari, which drew over 10,000 participants.
Now
Today, competitive gaming spans professional leagues, varsity college programs, and international arenas filled with thousands of live fans and millions of online viewers. Modern esports tournaments feature structured teams, professional coaches, analysts, and multi-million-dollar prize pools across titles like Rocket League, League of Legends, and Super Smash Bros.
Get Ready!
Prepare to explore how strategy, communication, physical well-being, and hardware design come together in competitive play. You will log your gaming habits, design a custom PC build, practice online safety, and discover how to apply the Scout Oath and Law whenever you pick up a controller or keyboard!
Kinds of Competitive Gaming

Competitive gaming spans several distinct formats and genres:
- Tactical Strategy & MOBAs: Multi-player Online Battle Arenas require precise coordination, map awareness, and real-time team strategy.
- Sports & Fighting Games: Fast-paced 1v1 or team simulators that test reflexes, combo timing, and mental resilience.
- Battle Royales & Hero Shooters: Large-scale tactical objective games emphasizing positioning, resource management, and squad communication.
- Simulators & Racing: High-precision physics simulators that mirror real-world motorsport and flight discipline.
Next Steps
Start your journey by exploring the evolution of video games and the birth of organized esports.
Req 1 β History of Gaming
Do the following:
Understanding where video games and esports came from helps you appreciate the technology, design, and competitive structure of modern games. This requirement explores six decades of gaming history, major game genres, the distinction between casual gaming and esports, and key industry milestones.
Requirement 1a: Video Game Evolution Since 1958
Create a timeline showing how video gaming has evolved since 1958. Include at least one significant event from each decade.
To complete this requirement, you will create a timeline featuring key milestones across every decade from the 1950s to the present day.
Decades of Gaming Evolution
- 1950s (1958): Physicist William Higinbotham creates Tennis for Two on an analog computer oscilloscope at Brookhaven National Laboratoryβwidely considered one of the earliest interactive electronic games.
- 1960s (1962): MIT students led by Steve Russell develop Spacewar! on a PDP-1 mainframe computer, demonstrating early digital computer graphics and two-player combat.
- 1970s (1972): Nolan Bushnell and Al Alcorn release Pong under Atari, launching the commercial arcade industry. Magnavox releases the Odyssey, the first home video game console.
- 1980s (1985): Nintendo releases the Nintendo Entertainment System (NES) in North America, reviving the video game industry following the crash of 1983 with iconic franchises like Super Mario Bros.
- 1990s (1995β1997): Sony launches the PlayStation, introducing 3D polygonal graphics to mainstream gaming. Early online multiplayer titles like Quake and StarCraft establish competitive PC gaming networks.
- 2000s (2002β2006): Broadband internet enables online console gaming via Xbox Live. Live streaming begins to take root, setting the stage for global esports broadcasting.
- 2010s (2011): Twitch launches, revolutionizing game broadcasting. Games like League of Legends and Counter-Strike fill physical arenas for world championships.
- 2020s (2020s): Cross-platform play becomes standard across console, PC, and mobile platforms, bringing global player bases together regardless of device.
Requirement 1a Resources
Video Game History Timeline Interactive timeline of key video game hardware and software innovations from the Strong National Museum of Play. Link: Video Game History Timeline β https://www.museumofplay.org/video-game-history-timeline/π¬ Video: The History of Video Games: From Pong to Fortnite β https://youtu.be/vQ0XSceaPNs
Requirement 1b: Major Video Game Genres
Identify and define five major video game genres. Provide an example for each.
A genre is a category of games defined by shared gameplay mechanics, control schemes, and victory conditions rather than visual style alone.
Five Major Video Game Genres
- Multiplayer Online Battle Arena (MOBA): A strategy subgenre where two teams of players control individual characters (“champions” or “heroes”) on a map, working together to destroy the opponent’s main structure. Example: League of Legends.
- First-Person / Tactical Shooter (FPS): Games played from the direct perspective of the character, focusing on weapon handling, spatial awareness, and team tactics. Example: Counter-Strike 2 or Valorant.
- Sports & Racing Simulators: Games that emulate real-world athletic events or vehicular racing, testing timing, tactical decision-making, and physical precision. Example: Rocket League or EA Sports FC.
- Real-Time Strategy (RTS): Strategy games where players gather resources, construct bases, and command armies simultaneously in real time rather than taking turns. Example: StarCraft II.
- Fighting Games: One-on-one combat games focused on close-quarters martial arts or superpowers, requiring precise control inputs and frame-accurate timing. Example: Street Fighter 6 or Super Smash Bros. Ultimate.
Requirement 1b Resources
Glitchwave Game Genres Comprehensive database breaking down video game subgenres and historical tags. Link: Glitchwave Game Genres β https://glitchwave.com/games/genre/ Esports Genres Explained Esports Insider guide explaining how different game genres structure their competitive leagues. Link: Esports Genres Explained β https://esportsinsider.com/esports-genres-explained Explore All Video Game Genres Detailed overview of major and minor video game genres for game designers and players. Link: Explore All Video Game Genres β https://gamedesigning.org/gaming/video-game-genres/Requirement 1c: Video Gaming vs. Esports
Explain the difference between video gaming and esports. Include how esports incorporates elements of organized competition such as teams, tournaments, rules, coaching, and spectatorship. Provide two examples of games that are commonly played casually as video games but are also used in organized esports competition.
While every esports match is played using a video game, not all video gaming is an esport.

- Casual Video Gaming: Playing a game primarily for personal recreation, relaxation, or narrative enjoyment, without formal tournament structures, strict external rules, or spectators.
- Esports (Electronic Sports): Organized, competitive video gaming where individuals or teams compete against one another under standardized rulebooks, officiated by referees, guided by coaches, and watched by spectators.
| Mode | Focus | Structure & Rules | Environment |
|---|---|---|---|
| Casual Gaming | Recreation & Fun | Flexible, self-paced | Personal / casual play |
| Esports | Competition & Skill | Standardized rules, coaches & teams | Spectators & organized leagues |
Key Elements of Organized Esports
- Teams & Roster Positions: Players fulfill specialized roles (e.g., captain, caller, support, entry) and train together regularly.
- Tournaments & Leagues: Structured brackets (single-elimination, double-elimination, round-robin) leading to season championships.
- Rules & Referees: Standardized game settings, banned items, anti-cheat enforcement, and match marshals.
- Coaching & Analysis: Coaches review match VODs (video on demand), develop strategic plays, and manage team communication.
- Spectatorship & Broadcasting: Matches are streamed globally with professional shoutcasters and analysts explaining play-by-play action.
Dual-Purpose Game Examples
- Rocket League: Played casually by millions of players at home driving rocket-powered cars to hit a giant soccer ball. In organized esports (RLCS), professional teams execute high-speed aerial passes and rotational defense under strict tournament rules.
- Super Smash Bros. Ultimate: Played casually as a fun party game with items turned on. In esports tournaments, items and hazardous stages are disabled to create a pure skill-based 1v1 competition.
Requirement 1c Resources
Gaming vs. Esports Official video presentation outlining the key distinctions between casual gameplay and organized competitive esports. Link: Gaming vs. Esports β https://drive.google.com/file/d/12HVwGZbzfuvZNJ1fT7Htygk7BgyFnSXF/view Video Gaming and Esports Educational breakdown explaining how esports mirrors traditional school and community sports. Link: Video Gaming and Esports β https://hwb.gov.wales/keeping-safe-online/views-from-the-experts/video-gaming-and-esports-the-differences-and-distinctions-in-detail PlayVS Game Title Overview High school esports platform guide detailing competitive game titles, team sizes, and match formats. Link: PlayVS Game Title Overview β https://help.playvs.com/en/articles/5915810-game-title-overviewRequirement 1d: Major Esports Milestones Since 1990
Identify and define five major moments in the development of esports as an industry since 1990. Include key tournaments, technological advances, and organizations that helped shape competitive gaming globally. Discuss your findings with your counselor.
Select five milestones that shaped esports into a global industry:
- 1997 β Nintendo World Championships & Red Annihilation: Dennis “Thresh” Fong wins John Carmack’s Ferrari 328 GTS in the Quake Red Annihilation tournament, widely recognized as the first major professional gaming tournament.
- 2000 β Formation of the Cyberathlete Professional League (CPL) & Korean e-Sports Association (KeSPA): KeSPA establishes government-supported esports infrastructure and television broadcasting for StarCraft in South Korea.
- 2011 β Launch of Twitch.tv: Justin.tv launches Twitch, giving gamers a dedicated live-streaming platform that transforms how esports tournaments reach global audiences.
- 2013 β League of Legends Season 3 World Championship at Staples Center: Riot Games sells out the Los Angeles Staples Center in minutes, establishing esports as a mainstream arena-filling spectator event.
- 2018 β High School & Varsity Collegiate Esports Boom: Organizations like NACE (National Association of Collegiate Esports) and PlayVS establish official high school and college esports leagues offering varsity scholarships.
Requirement 1d Resources
Major Milestones in Esports History: A Timeline Detailed historical timeline covering key tournaments, prize pools, and structural shifts in global esports. Link: Major Milestones in Esports History: A Timeline β https://whatisesports.xyz/major-milestones-esports-history-timeline/Next Steps
Now that you understand the history and structure of gaming, learn how to live the Scout Oath and Law in online digital environments.
Req 2 β Living the Scout Oath and Law Online
Do the following: Note: View the Personal Safety Awareness “Digital Safety” video (with your parent or guardian’s permission.)
Note: Before starting this requirement, watch Scouting America’s Personal Safety Awareness “Digital Safety” video with your parent or guardian.
Personal Safety Awareness: Digital Safety Official Scouting America Youth Protection video covering online safety, privacy boundaries, and cyberbullying prevention. Link: Personal Safety Awareness: Digital Safety β https://filestore.scouting.org/filestore/YPSAT/YT%20Mod1%20Final%20Master%20Small.mp4Being a Scout means acting with honor, courtesy, and integrity in every room you step intoβincluding digital lobbies, voice chat channels, and competitive match queues.
Requirement 2a: Toxicity in Gaming & Scout Values
Define the term “toxicity in gaming.” Describe a real or hypothetical example of toxic behavior in online play and outline how the situation could be prevented or resolved by applying the Scout Oath and Law.
Toxicity in gaming refers to hostile, abusive, or disruptive behaviors by players in video games. This includes verbal abuse in voice chat, harassment in text chat, intentional throwing or griefing (sabotaging one’s own team), rage-quitting, or targeted exclusion.
Scenario Analysis: Resolving Online Toxicity
Scenario: During a competitive match of a team-based shooter, a player misses a critical shot, causing the team to lose a round. A teammate immediately starts yelling over voice chat, calling the player insulting names and demanding everyone report them.
Applying the Scout Law to Resolve the Scenario
- Friendly & Courteous: Instead of joining in on the yelling or staying silent while a teammate is targeted, speak up calmly: “Hey, it was just one round. We’ve got the next one, let me cover your left side.”
- Kind & Helpful: Offer constructive advice or callouts rather than blame: “Nice try, let’s group up before pushing the objective next time.”
- Obedient: Use the in-game reporting and mute tools to report abusive language per the game’s Code of Conduct without engaging in an argument.

Requirement 2a Resources
Good Game Playbook for Teens (PDF) Fair play and digital ethics guide developed by Ubisoft to help young players foster positive online communities. Link: Good Game Playbook for Teens (PDF) β https://staticctf.ubisoft.com/8aefmxkxpxwl/1wJowtd0nH3HS8gAANwF3i/0d0f9fe2d3f9ac6315e069b109aad640/Good_Game_Playbook_for_Teens_EN.pdf Game Changer Resource Guide Educational guide on identifying and responding to harassment and hate speech in online gaming spaces. Link: Game Changer Resource Guide β https://alltogethernow.org.au/our-work/far-right-extremism/game-changers-resources-guide/Requirement 2b: Strategies for Handling Negative Online Experiences
List five strategies for handling negative online gaming experiences. Describe how each strategy reflects a point of the Scout Oath or Law.
Here are five effective strategies to handle negative online interactions, paired with Scout values:
5 Strategies for Negative Online Experiences
Pairing gamer wellness with the Scout Law- 1. Mute Abusive Voice and Text Chat Immediately: Don’t feed hostile players with attention. Reflects A Scout is Wise & Brave (choosing self-control over reaction).
- 2. Block and Report Disruptive Accounts: Use official in-game tools to keep communities safe. Reflects A Scout is Helpful (protecting other players from future abuse).
- 3. Take a 15-Minute Screen Break After a Bad Match: Step away, stretch, get water, and reset your mindset. Reflects A Scout is Clean (maintaining mental and physical health).
- 4. Play with Known Friends and Patrol Mates: Form pre-made parties with people who share your values. Reflects A Scout is Friendly (building positive social circles).
- 5. Encourage Struggling Teammates: Send a positive text or callout when a teammate makes a mistake. Reflects A Scout is Courteous and Kind (lifting others up).
Requirement 2b Resources
How To Deal With Toxic Players Practical gamer guide with step-by-step methods for muting, blocking, and maintaining tilt-free gaming. Link: How To Deal With Toxic Players β https://www.twoaveragegamers.com/how-to-deal-with-toxic-players-a-gamers-guide-to-staying-sane-online/ Bullying and Cyberbullying Childline support guide offering safety advice for young people experiencing online harassment. Link: Bullying and Cyberbullying β https://www.childline.org.uk/info-advice/bullying-abuse-safety/types-bullying/bullying-cyberbullying/Requirement 2c: Understanding the ESRB Rating System
Research the Entertainment Software Rating Board (ESRB) rating system. Record the ratings of the video games you own and compare them to your age group. Explain to your counselor whether you agree with the ESRB descriptions.
The Entertainment Software Rating Board (ESRB) is an independent self-regulatory body established in 1994 that assigns age and content ratings to consumer video games in North America.
ESRB Rating Categories
- EVERYONE (E): Content suitable for ages 6 and older. May contain minimal cartoon violence.
- EVERYONE 10+ (E10+): Content suitable for ages 10 and older. May contain mild violence, crude humor, or minimal blood.
- TEEN (T): Content suitable for ages 13 and older. May contain violence, suggestive themes, crude humor, minimal blood, or rare use of strong language.
- MATURE 17+ (M): Content suitable for ages 17 and older. May contain intense violence, blood and gore, sexual content, or strong language.
| ESRB Rating | Target Age Group | Content Focus |
|---|---|---|
| EVERYONE (E) | Ages 6 and older | Minimal cartoon violence |
| EVERYONE 10+ (E10+) | Ages 10 and older | Mild violence, crude humor |
| TEEN (T) | Ages 13 and older | Moderate violence, suggestive themes |
| MATURE 17+ (M) | Ages 17 and older | Intense violence, strong language |
Recording Your Own Games
To prepare for your counselor conversation:
- Make a list of 3β5 games you play at home.
- Look up each title on esrb.org.
- Note the rating icon and the Content Descriptors (e.g., Fantasy Violence, Mild Language, In-Game Purchases).
- Write down whether you agree with the rating based on your own experience playing the game.
Requirement 2c Resources
Video Games Age Ratings Explained Internet Matters guide breaking down ESRB and PEGI age ratings and interactive content descriptors. Link: Video Games Age Ratings Explained β https://www.internetmatters.org/resources/video-games-age-ratings-explained/ Search ESRB Game Ratings Official ESRB searchable database for checking age ratings, content descriptors, and interactive elements. Link: Search ESRB Game Ratings β https://www.esrb.org/search/Requirement 2d: Building Positive Gaming Communities
List five ways to create a positive online gaming environment for yourself and others. Demonstrate one of these methods with your troop, patrol, or family.
Five Ways to Foster Positive Communities
- Establish a Team Code of Conduct: Agree before playing that sportsmanship and fun come before winning.
- Use Positive Reinforcement: Say “Good game” (GG) or compliment good plays by teammates and opponents.
- Include New or Inexperienced Players: Be patient and explain game mechanics without condescension.
- Enforce Zero-Tolerance for Harassment: Agree as a patrol to report and mute any player using slurs or abusive language.
- Host Casual Patrol Game Nights: Organize low-stakes multiplayer sessions focused on cooperative objectives rather than competitive rankings.
Demonstration Activity
Select one of the methods above (such as organizing a patrol game night with a shared Code of Conduct) and execute it with your patrol or family, then report your findings to your counselor.
Requirement 2d Resources
The Ultimate Guide to Non-Toxic Gaming Communities Actionable strategies for creating friendly discord servers and positive gaming groups. Link: The Ultimate Guide to Non-Toxic Gaming Communities β https://www.twoaveragegamers.com/the-ultimate-guide-to-non-toxic-gaming-communities/ What Kids Can Do Federal StopBullying.gov guide on standing up to online harassment and supporting peers. Link: What Kids Can Do β https://www.stopbullying.gov/kids/what-you-can-doNext Steps
With online safety and digital citizenship established, explore how to balance gaming with physical exercise and proper sleep.
Req 3 β Gamer Health and Balance
Do the following:
Top esports athletes do not spend 16 hours a day sitting motionless in front of screens. Professional gaming organizations employ physical trainers, nutritionists, and sports psychologists because physical health directly drives mental processing speed, reaction time, and decision-making under pressure.

Requirement 3a: Comparing Positive and Negative Research
Read two credible articles describing positive aspects of video gaming and two describing negative aspects. Create a chart showing where the articles agree or disagree.
To complete this requirement, read two articles highlighting the positive effects of gaming and two articles covering potential risks. Then organize your findings into a comparison chart.
Sample Comparison Chart Structure
| Topic / Metric | Positive Research Findings | Negative Research Findings | Area of Agreement |
|---|---|---|---|
| Cognitive Skills | Improves spatial reasoning, quick problem-solving, and hand-eye coordination. | Excessive session lengths can reduce attention span for non-interactive tasks. | Moderate gaming sharpens mental reflexes, but length matters. |
| Social Connection | Builds strong teamwork, communication, and global peer friendships. | Online spaces can foster toxicity, social isolation, or cyberbullying. | Social outcomes depend heavily on community norms and player behavior. |
| Physical Impact | Active VR/motion games promote movement and hand dexterity. | Sedentary play can contribute to poor posture, eye strain, and sleep disruption. | Extended inactive screen time requires intentional physical breaks. |
Requirement 3a Resources
The Surprising Benefits of Video Games Popular Science analysis of research showing cognitive and spatial benefits of moderate video gameplay. Link: The Surprising Benefits of Video Games β https://www.popsci.com/health/video-game-benefits/ Are Video Games Good for You? Cleveland Clinic medical summary evaluating the pros and cons of video games on brain health. Link: Are Video Games Good for You? β https://health.clevelandclinic.org/are-video-games-good-for-you How Video Games Can Level Up the Way You Learn TED Talk by Dr. Kris Alexander exploring video game mechanics as powerful learning tools. Link: How Video Games Can Level Up the Way You Learn β https://www.ted.com/talks/kris_alexander_how_video_games_can_level_up_the_way_you_learn How Video Games Affect Kids' Behavioral Health: The Hidden Risks Pediatric health article examining emotional regulation and behavioral risks associated with unmonitored screen time. Link: How Video Games Affect Kids' Behavioral Health: The Hidden Risks β https://www.kidsvillepeds.com/blog/1290873-how-video-games-affect-kids-behavioral-health-the-hidden-risks/ Effects of Video Games on Teen Mental Health Clinical breakdown of sleep disruption, mood changes, and screen overuse in teenagers. Link: Effects of Video Games on Teen Mental Health β https://www.brightpathbh.com/effects-of-video-games-on-teen-mental-health/ What Is the Link Between Screen Time and ADHD? (PDF) Peer-reviewed science journal adaptation exploring the relationship between screen duration and attention focus. Link: What Is the Link Between Screen Time and ADHD? (PDF) β https://www.sciencejournalforkids.org/wp-content/uploads/2025/05/screentime-ADHD_Article.pdfRequirement 3b: Two-Week Gaming Log
Track the amount of gaming you do each day for two weeks. Record and summarize your results.
Keep a accurate log of every gaming session over a 14-day period. Record the game played, start time, end time, and total daily hours.
π¬ Video: Why Video Games Are So Hard To Put Down β HealthyGamerGG β https://www.youtube.com/watch?v=T8tq0xiOwKI
Requirement 3b Resources
ActivityWatch Open-source automated time-tracking application for monitoring PC screen and game application usage. Link: ActivityWatch β https://activitywatch.net/Requirement 3c: Two-Week Physical Activity Log & CDC Comparison
Track your daily physical activity for the same two weeks. Compare your results to the CDC recommendation of one hour of moderate-to-vigorous activity per day for youth ages 6-17.
During the exact same 14 days, record your daily physical activity (e.g., hiking, troop sports, bicycling, running, swimming, or yard work).
- CDC Guideline: At least 60 minutes (1 hour) of moderate-to-vigorous physical activity daily for youth ages 6β17.
- Comparison: Compare your daily logged minutes against the 60-minute target. Note which days met or fell below the recommendation.
Requirement 3c Resources
My Physical Activity Diary Official CDC printable diary template for tracking daily exercise and physical movement. Link: My Physical Activity Diary β https://www.cdc.gov/healthyweight/pdf/physical_activity_diary_cdc.pdfRequirement 3d: Two-Week Sleep Log & CDC Comparison
Track your daily sleep for the same two weeks. Compare your results to the CDC recommendation of 9-12 hours for ages 6-12 and 8-10 hours for ages 13-18.
Track the exact time you go to sleep each night and wake up each morning over the 14-day period.
- CDC Sleep Guidelines:
- Ages 6β12: 9 to 12 hours per night.
- Ages 13β18: 8 to 10 hours per night.
- Evaluation: Check how late-night gaming sessions affected your total sleep hours and morning alertness.
Requirement 3d Resources
Teen Sleep Diary (PDF) Printable sleep tracking sheet for recording bedtime, wake time, and sleep quality. Link: Teen Sleep Diary (PDF) β https://thesleepcharity.org.uk/wp-content/uploads/The-Sleep-Charity-Teens-Sleep-Diary.pdfRequirement 3e: Creating a One-Week Balanced Schedule
After completing 3(b), 3(c), and 3(d), create a one-week balanced schedule that includes healthy sleep, physical activity, and agreed-upon gaming time. Follow this schedule and summarize your results.
Using your 14 days of data, design a balanced 7-day schedule that allocates realistic time for:
- Sleep: Guaranteeing 8β10 hours each night.
- Physical Activity: 60 minutes daily of sports or exercise.
- School & Household Responsibilities: Homework, chores, and family meals first.
- Agreed-upon Gaming Time: Scheduled blocks of gaming after daily priorities are met.
Follow your new schedule for one week, then write a short summary describing how the schedule impacted your energy, focus, and gaming enjoyment.
Requirement 3e Resources
Weekly Activity Schedule Printable hour-by-hour weekly planning worksheet for structuring sleep, exercise, and leisure activities. Link: Weekly Activity Schedule β https://www.cci.health.wa.gov.au/~/media/CCI/Mental-Health-Professionals/Depression/Depression-Worksheets/Depression-Worksheet---03---Weekly-Activity-Schedule.pdfNext Steps
Now that you have mastered personal health and balance, examine online privacy settings and community safety.
Req 4 β Gamer Safety and Community Connection
Do the following:
Connecting with online gaming communities can build lifelong friendships, but online environments also carry privacy risks. This requirement covers online safety, parent co-play, and team communication skills.
Requirement 4a: Benefits and Risks of Online Gaming
Explain the benefits and risks of gaming online.
Online Gaming Balance Sheet
Benefits:
- Global Cooperation: Working alongside players across different regions builds cultural awareness and cross-team communication.
- Problem-Solving under Pressure: Fast-paced multiplayer environments develop quick decision-making and tactical adaptability.
- Shared Community: Joining school leagues or patrol gaming groups strengthens social connections around shared interests.
Risks:
- Privacy Exposure: Sharing personal information (real name, location, school, age) with online strangers.
- Cyberbullying & Harassment: Encountering hostile players in unmonitored voice or text lobbies.
- Financial Risks: Accidental microtransactions, loot boxes, or phishing scams targeting account credentials.
Requirement 4a Resources
The Real Benefits of Video Games Tech industry review detailing the social, cognitive, and collaborative benefits of online multiplayer games. Link: The Real Benefits of Video Games β https://builtin.com/articles/online-gaming-social-benefits Negative Effects of Video Games Digital safety breakdown of online multiplayer risks, screen addiction, and privacy pitfalls for teens. Link: Negative Effects of Video Games β https://www.smartsocial.com/post/negative-effects-video-gamesRequirement 4b: Ten Rules for Online Gaming Safety
Research and list ten ways to stay safe when playing video games online.
10 Online Gaming Safety Rules
Essential rules for every connected gamer- 1. Keep Personal Information Private: Never share your real name, address, school, phone number, or social media handles.
- 2. Use a Neutral Gamertag: Create a username that does not reveal your real name, age, birth year, or location.
- 3. Enable Two-Factor Authentication (2FA): Protect your gaming accounts (Steam, Xbox, PlayStation, Epic) with authenticator apps or SMS verification.
- 4. Never Share Passwords: Keep passwords secret even from close friends.
- 5. Use Platform Privacy Controls: Set your profile, friend list, and online status to “Friends Only” or “Private.”
- 6. Mute and Block Hostile Players: Utilize built-in mute and block features at the first sign of abusive behavior.
- 7. Beware of Phishing Scams: Never click external links claiming to offer “free in-game currency,” skins, or hacks.
- 8. Report Terms-of-Service Violations: Use official reporting tools to document hate speech, cheating, or threats.
- 9. Keep Gaming Audio in Common Living Areas: Avoid using headsets in private bedrooms during unmonitored multiplayer sessions.
- 10. Talk to a Trusted Adult: Immediately inform a parent, guardian, or leader if an online interaction makes you feel uncomfortable.

Requirement 4b Resources
Online Safety Issues Internet Matters resource hub detailing cyberbullying, grooming, and privacy protection for online youth. Link: Online Safety Issues β https://www.internetmatters.org/issues/ Gaming Safety (PDF) U.S. Department of Homeland Security official guide on securing online gaming platforms and personal data. Link: Gaming Safety (PDF) β https://www.dhs.gov/sites/default/files/2024-09/24_09_20_K2P_Gaming-Safety.pdfRequirement 4c: 30-Minute Parent Co-Play Session
Play one of your favorite games with your parent or guardian for at least 30 minutes. Demonstrate how to use privacy and safety settings, explain what you enjoy about the game, and let them play for part of the session.
Co-Play Session Outline
- Orientation (5 mins): Show your parent or guardian the main menu, game objective, and control layout. Explain why you enjoy the game.
- Safety Settings Tour (5 mins): Open the game’s system menu. Demonstrate how to adjust voice chat volume, set matchmaking privacy, block players, and check parental control options.
- Hands-On Co-Play (15 mins): Pass the controller or keyboard to your parent! Guide them through a beginner level or practice tutorial, offering encouraging coaching.
- Debrief (5 mins): Discuss what they noticed about the game’s mechanics, speed, and safety features.
Requirement 4c Resources
Online Gaming Safety Settings (PDF) Step-by-step quick guide for navigating safety controls across major console and PC platforms. Link: Online Gaming Safety Settings (PDF) β https://internetsafety101.org/wp-content/uploads/2025/07/Gaming-controls-quick-guide-03-24-2025.pdfRequirement 4d: Team Multiplayer Match & Communication Review
Play an online or local multiplayer game with another Scout, friend, or community member in a cooperative or team-based setting. The match may be casual or competitive. During play, demonstrate positive communication, teamwork, and sportsmanship. Afterward, review the experience with your counselor and describe how cooperation and communication influenced your team’s performance and overall enjoyment of the game.
Key Communication Habits to Practice
- Clear Callouts: Share short, objective information (e.g., “Item available on the right,” “Fall back to defend”).
- Active Listening: Pay attention to your teammates’ calls without talking over them.
- Positive Reinforcement: Acknowledge good plays and maintain team morale even when behind in points.
After the session, prepare to discuss with your counselor how clear communication directly affected your team’s performance and match enjoyment.
Next Steps
Now that you understand community safety and teamwork, compare console vs. PC hardware and design your ideal custom PC.
Req 5 β Technology in Competitive Gaming
Do the following:
Hardware and system architecture determine how fast a game renders graphics, responds to controller inputs, and maintains high frame rates during complex match sequences.
Requirement 5a: Console Gaming vs. PC Gaming
Explain the difference between console gaming and PC gaming. List the advantages and disadvantages of each.
Platform Comparison Matrix
| Platform | Advantages | Disadvantages |
|---|---|---|
| Console Gaming (PlayStation, Xbox, Nintendo Switch) | β’ Plug-and-Play: Fixed hardware ensures standardized optimization without driver setup. β’ Lower Upfront Cost: Standardized console hardware costs significantly less than high-end gaming PCs. β’ Equal Competitive Hardware: Every console player runs identical hardware specs. | β’ Fixed Upgrades: Cannot upgrade internal GPU or CPU over time. β’ Limited Control Support: Primarily restricted to controllers. β’ Subscription Fees: Online multiplayer usually requires platform subscriptions. |
| PC Gaming (Desktop / Laptop) | β’ Upgradeable Hardware: Individual components (GPU, RAM, storage) can be upgraded. β’ Higher Frame Rates & Resolution: Supports 240Hz+ monitors and ultra-high settings. β’ Versatile Inputs: Full support for mechanical keyboards, mice, flight sticks, and custom peripherals. | β’ Higher Initial Cost: Custom gaming PCs require higher financial investment. β’ Technical Troubleshooting: Requires managing OS updates, GPU drivers, and system diagnostics. |
Requirement 5a Resources
Console vs. PC Gaming: Which Is Better? Seagate tech blog analyzing frame rates, upgradeability, storage options, and input latency across platforms. Link: Console vs. PC Gaming: Which Is Better? β https://www.seagate.com/blog/console-vs-pc-gaming/Requirement 5b: Cross-Platform Performance Comparison
Play the same game on at least two different platforms. Describe the similarities and differences in gameplay and performance. Note: Any game may be used, including free games, on any platform (phone, tablet, PC, laptop, console, etc.).
Performance Factors to Observe
To complete this requirement, select a cross-platform title (e.g., Rocket League, Minecraft, Fortnite, or Roblox) and test it on two devices (such as a smartphone and PC, or a console and laptop). Compare:
- Frame Rate (FPS): Does the game run at a steady 60β120+ FPS on one device while dropping below 30 FPS on the other during busy scenes?
- Input Precision: How does touchscreen or controller thumbstick precision compare to mouse and keyboard aiming?
- Loading Speed: How quickly do game textures, maps, and matches load on each device?
Requirement 5c: Custom PC Specification Design
Visit a PC builder website such as PCPartPicker or Micro Center. Design your ideal gaming PC and create a parts list that includes: central processing unit (CPU), motherboard, random access memory (RAM), hard drive, power supply, graphics card, fans, case. Discuss your selections with your counselor.

Essential PC Component Breakdown
- Central Processing Unit (CPU): The “brain” of the computer that handles game logic, physics, and frame calculations (e.g., Intel Core i7 or AMD Ryzen 7).
- Motherboard: The central circuit board that connects all hardware components, storage drives, and expansion cards.
- Random Access Memory (RAM): High-speed short-term memory that holds active game assets (recommended: 16GBβ32GB DDR5).
- Storage Drive (SSD/NVMe): Solid-state storage for quick operating system boots and fast game loading times.
- Graphics Processing Unit (GPU / Video Card): Dedicated processor for rendering 3D graphics, lighting, and textures (e.g., NVIDIA RTX or AMD Radeon).
- Power Supply Unit (PSU): Converts AC wall current to clean DC voltage for all internal components (rated in Watts, e.g., 750W 80+ Gold).
- Cooling Fans / AIO Cooler: Air or liquid cooling to dissipate heat generated by the CPU and GPU under heavy load.
- PC Case (Chassis): The enclosure that holds, protects, and routes airflow across internal hardware components.
π¬ Video: A Beginnerβs Guide To PC Gaming β PC Centric β https://www.youtube.com/watch?v=tar9g1qKrDM
Requirement 5c Resources
PCPartPicker Industry-standard custom PC building tool with automatic hardware compatibility checking and real-time pricing. Link: PCPartPicker β https://pcpartpicker.com/ Micro Center Custom PC Builder Interactive custom PC configurator for building complete system part manifests. Link: Micro Center Custom PC Builder β https://www.microcenter.com/site/content/custom-pc-builder.aspx?k=1772572403500Next Steps
Explore leadership opportunities in competitive gaming, including tournament organization, broadcast analysis, and community education.
Req 6 β Leadership and Service in Competitive Gaming
Do ONE of the following:
Requirement 6 asks you to apply your gaming knowledge through leadership, event analysis, or live community participation. You must complete exactly ONE of the following options.
Option Summaries
- Req 6a β Teaching Digital Citizenship: Prepare and present a lesson on online gaming safety or digital citizenship to your patrol, troop, or family members.
- Req 6b β Streamed Esports Event Analysis: Watch a live-streamed collegiate, professional, or school esports broadcast online and take structured notes on production, shoutcasting, and player communication.
- Req 6c β Live Tournament Experience: Attend an in-person esports tournament, convention, or gaming competition with another Scout or family member and observe the venue atmosphere.
How to Choose
Choosing Your Leadership Path
Compare your options before deciding- Req 6a (Teaching & Service): Best if you enjoy public speaking, teaching younger Scouts, and putting Scout leadership directly into practice. What you’ll gain: Public speaking confidence and teaching experience.
- Req 6b (Online Broadcast Analysis): Best if you enjoy broadcast media, shoutcasting, game analysis, and watching live tournament streams online from home. What you’ll gain: Insight into esports production, commentary, and digital spectatorship.
- Req 6c (Live Event Participation): Best if you can attend a local LAN tournament, gaming convention, or high school/college esports event in person. What you’ll gain: Firsthand understanding of live arena energy, stage presentation, and community atmosphere.
Next Steps
Select your path and proceed to the corresponding option page:
Req 6a β Teaching Digital Citizenship
Teach your troop, patrol, or a group of younger Scouts or family members about online gaming safety or digital citizenship. Option A β Teaching Safety
Option A gives you an opportunity to exercise Scout leadership by teaching others how to stay safe and courteous in online spaces.
Lesson Planning Outline
To deliver an engaging 15-to-20 minute presentation:
- Opening Hook (3 mins): Share a quick story or question about online gaming habits to get your audience engaged.
- Core Presentation (10 mins): Cover three key areas:
- Privacy Protection: Keeping personal data, real names, and locations private.
- Handling Toxicity: Using mute, block, and report tools instead of arguing.
- The Scout Law Online: How being friendly, courteous, and kind applies to gaming lobbies.
- Interactive Demonstration (5 mins): Show your audience where to find privacy settings on a console or gaming PC.
- Q&A and Wrap-up (2 mins): Answer questions and distribute a quick tip checklist.
Next Steps
If you are completing Option 6a, you can proceed directly to Requirement 7. You can also view Option 6b.
Req 6b β Streamed Esports Event Analysis
Attend or view a live-streamed esports event online, such as a professional tournament, collegiate match, or school-level competition. Take notes on how the broadcast team presents the event, how players communicate, and how the audience interacts digitally. Share with your counselor what you learned about the structure and presentation of online esports competition. Option B β Streamed Broadcast Analysis
Option B focuses on analyzing digital broadcasting and tournament production.
Observation Guide for Streamed Events
While tuning into a live-streamed esports match (on Twitch, YouTube Gaming, or a school league stream), take notes on:
- Broadcast Presentation & Production:
- How do shoutcasters explain tactical setups and play-by-play actions?
- How do overlay graphics display real-time player statistics, scoreboards, and mini-maps?

- How do team webcams, audio snippets, or post-match interviews reflect player focus and team coordination?
- Digital Audience Interaction:
- How does the online chat interact with stream milestones, emotes, and viewer polls?
π¬ Video: A Simple Guide To Valorant Esports (VCT) β Commend β https://www.youtube.com/watch?v=IOq7iXqDJgc
Be prepared to share your detailed observation notes with your merit badge counselor.
Next Steps
If you are completing Option 6b, you can proceed directly to Requirement 7. You can also view Option 6c.
Req 6c β Live Tournament Experience
Attend an esports tournament, convention, or community event that includes a competitive gaming activity or demonstration. Attend with another Scout, troop member, or family member. Afterward, share with your counselor what you learned about the atmosphere of live esports events and how the experience changed your understanding of playing games competitively in front of an audience. Option C β Live Tournament Experience
Option C takes you into an in-person venue to observe live competitive gaming firsthand.
In-Person Event Observation Checklist
Attending a live tournament with a friend, fellow Scout, or parent offers unique insights:
- Venue Atmosphere: Observe stage lighting, spectator seating, fan banners, and live audio announcers.
- Stage Pressure & Player Focus: Notice how players handle noise, bright lights, and live crowds while maintaining concentration.
- Community Connection: Pay attention to how fans, vendors, and players connect off-stage outside of active matches.
After the event, discuss with your counselor how watching players compete in front of a live audience changed your perception of competitive esports compared to playing at home.
Next Steps
Now that you have completed Requirement 6, explore collegiate esports programs and career opportunities in Requirement 7.
Req 7 β Exploring Professions in the Competitive Gaming Industry
Do the following:
The gaming industry generates over $180 billion in annual revenue globally. Far beyond pro players on stage, thousands of professionals work behind the scenes in software engineering, broadcast production, data science, marketing, and collegiate administration.
Requirement 7a: Collegiate Varsity Esports Programs
Research two colleges that offer varsity esports programs. Record the following information for each: availability and amount of gaming scholarships, offered gaming or IT-related degrees, games played by the esports team, league or association in which the team competes.
Over 200 universities in North America offer varsity esports programs with dedicated gaming arenas, athletic department sponsorship, and tuition scholarships.
Research Framework for Two Universities
When conducting your college research, document:
- University Name & Location: (e.g., Boise State University or University of California, Irvine).
- Esports Scholarships: Financial aid amounts offered to roster athletes.
- Academic Degrees: Degree programs related to gaming (e.g., B.S. in Computer Science, Game Design, Interactive Media, or Information Technology).
- Varsity Titles Played: Specific competitive titles fielded by the university (e.g., Rocket League, Overwatch 2, Valorant).
- Collegiate League Affiliation: Governing bodies (e.g., NACE - National Association of Collegiate Esports, NECC, or PlayVS College).
π¬ Video: Esports: Inside the Relentless Training of Professional Gaming Stars β CBS News β https://www.youtube.com/watch?v=box4SFtGvA0
Requirement 7a Resources
NACE School Directory Official National Association of Collegiate Esports directory listing varsity member schools and scholarship programs. Link: NACE School Directory β https://www.nacesports.org/school-directoryRequirement 7b: Gaming-Adjacent Careers
Research three gaming-adjacent careers that support or connect to the esports industry but are not esports athlete roles. Examples may include: game designer or developer, shoutcaster or broadcast producer, data analyst or statistician, marketing or event coordinator, IT or network support specialist. For each career, identify the main responsibilities, education or training requirements, and how the role contributes to the success of the gaming or esports ecosystem.
Choose three non-athlete roles that power the gaming ecosystem:
1. Broadcast Producer / Technical Director
- Responsibilities: Manages live multi-camera video feeds, audio mixing, graphics overlays, and commercial timing during live esports broadcasts.
- Education & Skills: Degree in Film, Broadcasting, Communications, or Live Production; proficiency with OBS, vMix, and switcher consoles.
- Contribution: Delivers polished, professional tournament broadcasts to global streaming audiences.
2. Esports Data Analyst / Statistician
- Responsibilities: Analyzes match telemetry data, win/loss metrics, item pick-rates, and player positioning to support coaching strategies or broadcast graphics.
- Education & Skills: Degree in Data Science, Statistics, Mathematics, or Computer Science; SQL, Python, and data visualization tools.
- Contribution: Gives teams a competitive tactical edge and provides broadcast audiences with deep statistical insights.
3. Game Designer & Developer
- Responsibilities: Writes code, designs competitive map layouts, balances character abilities, and implements server netcode.
- Education & Skills: Degree in Computer Science, Software Engineering, or Game Design; C++, C#, Unity, or Unreal Engine.
- Contribution: Creates the underlying games, mechanics, and fair competitive systems that make esports possible.
Requirement 7b Resources
100 Jobs in Esports Esports Industry Association comprehensive career guide breaking down roles across broadcasting, event management, and game tech. Link: 100 Jobs in Esports β https://www.flipbookpdf.net/web/site/0f69cbe0b3ab4127778010bc84c0383f86c1f5a5FBP25582848.pdf.html#page/5 Hitmarker Esports Job Board Global job board dedicated to gaming and esports career listings. Link: Hitmarker Esports Job Board β https://hitmarker.net/Requirement 7c: Major Game Publisher Career Pages
Visit the “Careers” or “Jobs” page of a major game publisher (such as Blizzard, Riot, Epic or Nintendo). Choose three jobs that interest you. For each, identify the required education, skills, and experience.
Visit the official career portals of game publishers and select three real job postings:
- Blizzard Entertainment: Focuses on global franchises like World of Warcraft and Overwatch. Look for roles in game engineering, art, and community operations.
- Riot Games: Developer of League of Legends and Valorant. Features openings in network infrastructure, anti-cheat technology, and esports production.
- Epic Games: Creator of Unreal Engine and Fortnite. Highlights careers in graphics programming, engine tools, and online services.
- Nintendo of America: Industry pioneer focused on system architecture, game localization, quality assurance, and event logistics.
For each job posting you select, write down:
- Job Title & Department
- Required Education (Degree level)
- Essential Technical & Soft Skills
- Years of Professional Experience required
Requirement 7c Resources
Careers at Blizzard Entertainment Blizzard Entertainment official global job directory. Link: Careers at Blizzard Entertainment β https://careers.blizzard.com/global/en Riot Games - Work With Us Riot Games official global career opportunities portal. Link: Riot Games - Work With Us β https://www.riotgames.com/en/work-with-us Epic Games Careers Epic Games official career center for Unreal Engine and game studio positions. Link: Epic Games Careers β https://www.epicgames.com/site/en-US/careers Careers at Nintendo of America Nintendo of America official corporate and studio employment portal. Link: Careers at Nintendo of America β https://careers.nintendo.com/Next Steps
Congratulations on completing all core requirements! Take your knowledge further by checking out Extended Learning resources, industry organizations, and hands-on experiences.
Extended Learning
Congratulations on earning the Competitive Gaming merit badge! The knowledge you’ve gained about team communication, digital citizenship, physical balance, and system architecture opens doors to lifelong hobbies and technical careers.
Deep Dives in Gaming Science & Engineering
Anti-Cheat Technology and Server Architecture
Modern multiplayer games rely on sophisticated server-side security architectures to ensure fair competition. Anti-cheat engines operate at both the server level (verifying movement physics and hit calculations) and client level (detecting unauthorized memory injection). Understanding network latency, tick rates (how many times per second a server updates game state), and packet optimization is key to modern network engineering.
Ergonomics and Sports Science in Esports
Professional esports organizations treat players like elite athletes. Prolonged gaming sessions without proper posture can cause repetitive strain injuries (RSI) like carpal tunnel syndrome, cubital tunnel syndrome, and neck strain. Implementing ergonomic desk heights, neutral wrist alignment, 20-20-20 eye relief breaks (looking 20 feet away for 20 seconds every 20 minutes), and regular core strength training ensures long-term physical health.
Real-World Experiences
Visit a University Esports Arena
Attend a Local LAN or Community Tournament
Build a Custom PC with a Mentor
Key Industry Organizations
The primary governing body for varsity collegiate esports in North America, advancing collegiate competition and academic scholarships.
Organization: National Association of Collegiate Esports (NACE) β https://www.nacesports.org/
Independent organization providing age and content ratings for consumer video games and mobile applications.
Organization: Entertainment Software Rating Board (ESRB) β https://www.esrb.org/
Global coalition of gaming companies and educators dedicated to encouraging healthy online interactions and reducing toxicity in games.
Organization: Fair Play Alliance β https://fairplayalliance.org/
Advocacy organization promoting diversity, equity, and inclusion in competitive gaming and esports spaces.
Organization: AnyKey β https://www.anykey.org/