Game Design Merit Badge Requirements
Learn game design fundamentals including story, mechanics, balance, and intellectual property. Explore key terms and create your own game to earn this merit badge

Requirements
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Copy link to requirement 1Do the following:
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Copy link to requirement 1.aAnalyze four games you have played, each from a different medium. Identify the medium, player format, objectives, rules, resources, and theme (if relevant). Discuss with your counselor the play experience, what you enjoy in each game, and what you dislike. Make a chart to compare and contrast the games.
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Copy link to requirement 1.bDescribe four types of play value and provide an example of a game built around each concept. Discuss with your counselor other reasons people play games.
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Copy link to requirement 1.a
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Copy link to requirement 2Discuss with your counselor FIVE of the following 17 game design terms. For each term that you pick, describe how it relates to a specific game: story, setting, characters, play sequence, level design, interface design, difficulty, balance, depth, pace, replay value, age appropriateness, single-player vs. multiplayer, cooperative vs. competitive, turn-based vs. real-time, strategy vs. reflex vs. chance, or abstract vs. thematic.
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Copy link to requirement 3Define the term intellectual property. Describe the types of intellectual property associated with the game design industry. Describe how intellectual property is protected and why protection is necessary. Define and give an example of a licensed property.
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Copy link to requirement 4Do the following:
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Copy link to requirement 4.aPick a game where the players can change the rules or objectives (examples: basketball, hearts, chess, kickball). Briefly summarize the standard rules and objectives and play through the game normally.
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Copy link to requirement 4.bPropose changes to several rules or objectives. Predict how each change will affect gameplay.
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Copy link to requirement 4.cPlay the game with one rule or objective change, observing how the players’ actions and emotional experiences are affected by the rule change. Repeat this process with two other changes.
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Copy link to requirement 4.dExplain to your counselor how the changes affected the actions and experience of the players. Discuss the accuracy of your predictions.
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Copy link to requirement 4.a
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Copy link to requirement 5Design a new game. Any game medium or combination of mediums is acceptable. Record your work in a game design notebook.
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Copy link to requirement 5.aWrite a vision statement for your game. Identify the medium, player format, objectives, and theme of the game. If suitable, describe the setting, story, and characters.
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Copy link to requirement 5.bDescribe the reason that someone would want to play your game.
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Copy link to requirement 5.cMake a preliminary list of the rules of the game. Define the resources.
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Copy link to requirement 5.dDraw the game elements.
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Copy link to requirement 5.a
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Copy link to requirement 6Do the following: Note: You must have your counselor’s approval of your concept before you begin creating the prototype.
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Copy link to requirement 6.aPrototype your game from requirement 5. If applicable, demonstrate to your counselor that you have addressed player safety through the rules and equipment. Record your work in your game design notebook.
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Copy link to requirement 6.bTest your prototype with as many other people as you need to meet the player format. Compare the play experience to your descriptions from requirement 5(b). Correct unclear rules, holes in the rules, dead ends, and obvious rule exploits. Change at least one rule, mechanic, or objective from your first version of the game, and describe why you are making the change. Play the game again. Record in your game design notebook whether or not your change had the expected effect.
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Copy link to requirement 6.cRepeat 6(b) at least two more times and record the results in your game design notebook.
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Copy link to requirement 6.a
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Copy link to requirement 7Blind test your game. Do the following:
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Copy link to requirement 7.aWrite an instruction sheet that includes all of the information needed to play the game. Clearly describe how to set up the game, play the game, and end the game. List the game objectives.
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Copy link to requirement 7.bShare your prototype from requirement 6 with a group of players that has not played it or witnessed a previous playtest. Provide them with your instruction sheet(s) and any physical components. Watch them play the game, but do not provide them with instruction. Record their feedback in your game design notebook.
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Copy link to requirement 7.cShare your game design notebook with your counselor. Discuss the player reactions to your project and what you learned about the game design process. Based on your testing, determine what you like most about your game and suggest one or more changes.
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Copy link to requirement 7.a
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Copy link to requirement 8Do ONE of the following:
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Copy link to requirement 8.aWith your parent or guardian’s permission and your counselor’s approval, visit with a professional in the game development industry and ask them about their job and how it fits into the overall development process.
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Copy link to requirement 8.bMeet with a professional in game development education and discuss the skills they emphasize in the classroom.
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Copy link to requirement 8.a