Learn game design fundamentals including story, mechanics, balance, and intellectual property. Explore key terms and create your own game to earn this merit badge

Requirements

  1. 1. Thinking Like a Designer

    Do the following:

    Do all
    1. a.

      Comparing Games

      Analyze four games you have played, each from a different medium. Identify the medium, player format, objectives, rules, resources, and theme (if relevant). Discuss with your counselor the play experience, what you enjoy in each game, and what you dislike. Make a chart to compare and contrast the games.
    2. b.

      Why People Play

      Describe four types of play value and provide an example of a game built around each concept. Discuss with your counselor other reasons people play games.
  2. 1. Thinking Like a Designer

    Core Design Terms

    Discuss with your counselor FIVE of the following 17 game design terms. For each term that you pick, describe how it relates to a specific game: story, setting, characters, play sequence, level design, interface design, difficulty, balance, depth, pace, replay value, age appropriateness, single-player vs. multiplayer, cooperative vs. competitive, turn-based vs. real-time, strategy vs. reflex vs. chance, or abstract vs. thematic.
  3. 1. Thinking Like a Designer

    Intellectual Property

    Define the term intellectual property. Describe the types of intellectual property associated with the game design industry. Describe how intellectual property is protected and why protection is necessary. Define and give an example of a licensed property.
  4. 4. Testing Rules

    Do the following:

    Do all
    1. a.

      Play the Original Game

      Pick a game where the players can change the rules or objectives (examples: basketball, hearts, chess, kickball). Briefly summarize the standard rules and objectives and play through the game normally.
    2. b.

      Predict Rule Changes

      Propose changes to several rules or objectives. Predict how each change will affect gameplay.
    3. c.

      Observe New Reactions

      Play the game with one rule or objective change, observing how the players’ actions and emotional experiences are affected by the rule change. Repeat this process with two other changes.
    4. d.

      Analyze the Results

      Explain to your counselor how the changes affected the actions and experience of the players. Discuss the accuracy of your predictions.
  5. 5. Designing Your Game

    Design a new game

    Do all
    Design a new game. Any game medium or combination of mediums is acceptable. Record your work in a game design notebook.
    1. a.

      Vision, Theme, and Players

      Write a vision statement for your game. Identify the medium, player format, objectives, and theme of the game. If suitable, describe the setting, story, and characters.
    2. b.

      Why Your Game Is Fun

      Describe the reason that someone would want to play your game.
    3. c.

      Rules and Resources

      Make a preliminary list of the rules of the game. Define the resources.
    4. d.

      Drawing Game Elements

      Draw the game elements.
  6. 5. Designing Your Game

    Do the following: Note: You must have your counselor’s approval of your concept before you begin creating the prototype.

    Do all
    1. a.

      Prototype your game from requirement 5

      Prototype your game from requirement 5. If applicable, demonstrate to your counselor that you have addressed player safety through the rules and equipment. Record your work in your game design notebook.
    2. b.

      Test your prototype with as many other people as you need to meet the player…

      Test your prototype with as many other people as you need to meet the player format. Compare the play experience to your descriptions from requirement 5(b). Correct unclear rules, holes in the rules, dead ends, and obvious rule exploits. Change at least one rule, mechanic, or objective from your first version of the game, and describe why you are making the change. Play the game again. Record in your game design notebook whether or not your change had the expected effect.
    3. c.

      Repeat 6(b) at least two more times and record the results in your game design notebook.

  7. 5. Designing Your Game

    Blind test your game

    Do all
    Do the following:
    1. a.

      Write an instruction sheet that includes all of the information needed to play…

      Write an instruction sheet that includes all of the information needed to play the game. Clearly describe how to set up the game, play the game, and end the game. List the game objectives.
    2. b.

      Share your prototype from requirement 6 with a group of players that has not it…

      Share your prototype from requirement 6 with a group of players that has not played it or witnessed a previous playtest. Provide them with your instruction sheet(s) and any physical components. Watch them play the game, but do not provide them with instruction. Record their feedback in your game design notebook.
    3. c.

      Share your game design notebook with your counselor

      Share your game design notebook with your counselor. Discuss the player reactions to your project and what you learned about the game design process. Based on your testing, determine what you like most about your game and suggest one or more changes.
  8. 8. Exploring the Industry

    Choose a Professional Path

    Choose 1
    Do ONE of the following:
    1. Interview a Game Developer

      With your parent or guardian’s permission and your counselor’s approval, visit with a professional in the game development industry and ask them about their job and how it fits into the overall development process.
    2. Meet a Game Design Educator

      Meet with a professional in game development education and discuss the skills they emphasize in the classroom.