From Problem to Model

Req 6 — Plan Your Invention

6.
Think of an item you would like to invent that would solve a problem for your family, troop, chartered organization, community, or a special-interest group. Then do the following, while keeping a notebook to record your progress.

This requirement covers the full planning stage of inventing. You will identify a real problem, talk with people who would use your invention, sketch and describe your idea, build a model, and gather feedback before creating a working prototype in the next requirement.

A notebook matters here because inventing is a process, not a single moment. Your notes show how the idea changed and why.

Requirement 6a

6a.
Talk to potential users of your invention and determine their needs. Then, based on what you have learned, write a statement describing the invention and how it would help solve a problem. This statement should include a detailed sketch of the invention.

Do not start by falling in love with your first idea. Start with the people who have the problem.

If your invention is for your troop, ask troop members what slows them down or frustrates them. If it is for your family, ask who deals with the problem most often. If it is for a community group, ask what makes the task difficult now.

Questions for potential users

User interview starter questions

Ask these before you finalize your design
  • What problem happens most often?
  • When does it happen?
  • What makes it annoying, slow, unsafe, or expensive?
  • What have people already tried?
  • What would a better solution need to do?
  • What would make the solution easy to use?

After those conversations, write a clear problem statement and invention statement.

A useful pattern is:

Then make a detailed sketch. Labels help a lot. Show moving parts, connection points, important dimensions if needed, and the main feature that solves the problem.

Labeled sketch example of a simple invention showing major parts and callouts
Little Inventors: How to think up invention ideas! — Little Inventors

Requirement 6b

6b.
Create a model of the invention using clay, cardboard, or any other readily available material. List the materials necessary to build a working prototype of the invention.

A model is not the same thing as a fully working prototype. A model helps you test size, layout, shape, and how parts fit together. Cardboard, paper, foam board, tape, string, clay, and recycled materials are all fine for this step.

Your model should answer basic design questions like:

Then make a materials list for the working prototype you hope to build next.

Comparison between a rough cardboard model and the real materials needed for a prototype

Think ahead to prototype materials

Your list might include:

Requirement 6c

6c.
Share the idea and the model with your counselor and potential users of your invention. Record their feedback in your notebook.

This step can be hard because it asks you to let other people criticize your idea. But that is exactly what good inventors do. Feedback is not a sign that your idea failed. It is how your idea gets better.

When you show the model, ask people to react honestly.

Useful feedback prompts

Ask for comments that help you improve the invention
  • What part seems most useful?
  • What part seems confusing?
  • What could break, wear out, or cause frustration?
  • What would make this easier to carry, store, or clean?
  • Would you actually use this? Why or why not?
  • What change would help the most?

Record feedback in a notebook as clearly as you can. Separate comments into categories such as function, comfort, safety, durability, and appearance. That will help you later in Req 7 when you build and evaluate the prototype.

MIT Lemelson — Inventing Resources Resources and stories focused on the real process of invention, including user needs, prototypes, and iteration.

You now have the foundation for your own invention: a real problem, user input, a sketch, a model, and feedback. Next comes the exciting part — building a working prototype and seeing how close your idea comes to the real world.