Option D — Skateboarding

Req 2d10 — Push, Cruise & Carve

2d10.
Demonstrate how to push, cruise, and carve on flat ground.

This requirement tests the three fundamental movement skills on a skateboard: generating speed (pushing), maintaining it (cruising), and steering (carving). All three are demonstrated on flat ground.

Pushing

  1. Start in your natural stance with both feet on the board.
  2. Place your front foot over the front truck bolts, angled slightly forward (about 30–45°).
  3. Shift your weight to the front foot.
  4. Lower the back foot off the board to the ground.
  5. Push backward along the pavement with the back foot — a smooth, deliberate stroke.
  6. After the push, bring the back foot back up to the board in riding position (parallel to the deck, slightly angled, over the rear truck).
  7. Repeat as needed to build and maintain speed.

The quality of a push comes from using the whole foot — a full flat-footed stroke, not just a toe-push.

Cruising

Cruising is simply riding in a balanced, upright position at comfortable speed without pushing or turning aggressively. Both feet are on the board. Focus on:

Carving

Carving is steering the skateboard in smooth, flowing arcs — like a surfer carving a wave. It uses truck lean (pressure through the toes or heels) to change direction.

Keep your knees bent and fluid during carves. The key is body lean — your whole body lean into the turn, not just ankle pressure.

Official Resources

How to Push on a Skateboard (video) Step-by-step guide to the fundamental pushing motion — correct foot placement, body position, and the complete push stroke. Link: How to Push on a Skateboard (video) — https://player.vimeo.com/video/901305608 How to Turn on a Skateboard (video) Covers heel-side and toe-side carving on flat ground, with technique cues for smooth, controlled direction changes. Link: How to Turn on a Skateboard (video) — https://player.vimeo.com/video/901305658