Req 2d14 — Three Trick Types
2d14.
Demonstrate THREE skateboarding tricks from the following types:
You must choose exactly 3 trick categories from the five listed below and demonstrate at least one trick from each chosen category. Read through all five options and decide which three play to your current skills.
Your Options
- Req 2d14a — Flat Ground Tricks: Tricks performed on flat pavement, including manuals, 180s, and flatland footwork.
- Req 2d14b — Flip & Shove-It Tricks: Tricks in which the board rotates beneath the rider — kickflips, heelflips, shove-its, and variations.
- Req 2d14c — Grind & Slide Tricks: Tricks where the trucks or board slides along a rail, ledge, or coping — 50-50 grinds, nosegrinds, boardslides, and more.
- Req 2d14d — Air & Grab Tricks: Tricks performed in the air, usually off a ramp or transition, where the skater grabs part of the board during the airborne phase.
- Req 2d14e — Footplant Tricks: Tricks where the skater briefly touches one foot to a surface (ramp lip, ground) during an aerial maneuver.
Choosing Your Three
Consider your current skill set and where you will be practicing:
If you skate mostly flat ground: Options A (Flat Ground), B (Flip & Shove-It), and E (Footplant) are most accessible without a ramp.
If you have regular ramp access: Options C (Grind & Slide), D (Air & Grab), and E (Footplant) are easier to learn with transition skateboarding experience.
Most beginners tend to find flat ground tricks (A) and shove-it tricks (B) the most accessible starting point, combined with one ramp-based trick category.